MonsterSlayerRowStage


 * class="nameheavy" |1-1
 * class="nameheavy" |
 * class="nameheavy" | 2*Kobold + 4*Mushroom Crab + 2*Polliwog + 2*Spuff
 * class="nameheavy" | 2*Kobold + 4*Mushroom Crab + 2*Polliwog + 2*Spuff

{{MonsterSlayerRowStage|sNam=1-1|mN1=Kobold|mC1=2|mN2=Mushroom Crab|mC2=4|mN3=Polliwog|mC3=2|mN4=Spuff|mC4=2|mV4={{{Spuff|0}}}

Too many parameters to be worth doing....rethink.

Maybe pass just: Stage Name Stage Color Stage Energy pre Calculated Stage Value

This Template generates the Row for the Monster Slayer Campaign Stage Values Table showing the Stage Name, Monsters in that Stage, and calculated current Value. It takes the following variables:

sNam = Stage Name sCol = Stage Color (red blue ...) sEng = Stage Energy Required mName1 = Monster Name 1 mCnt1 = Number of Monster Name 1 in the Stage vMon2 = Monster Name 2 nMon2 = Number of Monster Name 2 in the Stage vMon3 = Monster Name 3 nMon3 = Number of Monster Name 3 in the Stage vMon4 = Monster Name 4 nMon4 = Number of Monster Name 4 in the Stage vMon5 = Monster Name 5 nMon5 = Number of Monster Name 5 in the Stage vMon6 = Monster Name 6 nMon6 = Number of Monster Name 6 in the Stage

NOTE: Stage 32,20 has 9 Monster Types. To avoid requiring 6 extra variables for every single other Stage, the Row for 32,20 does not use this Template.

| green = # 006600; color: # a6a6a6; | blue = # 0000ff; color: # a6a6a6; | purple = # 6600ff; color: # a6a6a6; | yellow = # ffdd00; color: # 666666; | red = # cc0000; color: # e6e6e6; | # 1a1a1a; color: # a6a6a6; }} align:right;" | {{{vCam}}} | green = # 006600; color: # a6a6a6; | blue = # 0000ff; color: # a6a6a6; | purple = # 6600ff; color: # a6a6a6; | yellow = # ffdd00; color: # 666666; | red = # cc0000; color: # e6e6e6; | # 1a1a1a; color: # a6a6a6; }} text-align:center" | {{{vEn}}}
 * style="background:{{#switch: {{{vCol}}}
 * style="background:{{#switch: {{{vCol}}}
 * style="background-color:#a6a6a6; color:#1a1a1a;" | {{#expr: {{{vG}}} + {{{vB}}} + {{{vP}}} + {{{vY}}} + {{{vR}}} }}
 * style="background-color:#a6a6a6; color:#1a1a1a; text-align:left" | {{#expr: ({{{vG}}} + {{{vB}}} + {{{vP}}} + {{{vY}}} + {{{vR}}})/{{{vEn}}}round2}}
 * style="background-color:#bcf6c2; color:#006600;" | {{#ifeq: {{{vG}}} | 0 | | {{{vG}}} }}
 * style="background-color:#bcf6c2; color:#006600; text-align:left" | {{#ifeq: {{{vG}}} | 0 | | {{#expr: {{{vG}}}/{{{vEn}}}round2}} }}
 * style="background-color:#809fff; color:#0000ff;" | {{#ifeq: {{{vB}}} | 0 | | {{{vB}}} }}
 * style="background-color:#809fff; color:#0000ff; text-align:left" | {{#ifeq: {{{vB}}} | 0 | | {{#expr: {{{vB}}}/{{{vEn}}}round2}} }}
 * style="background-color:#c299ff; color:#6600ff;" | {{#ifeq: {{{vP}}} | 0 | | {{{vP}}} }}
 * style="background-color:#c299ff; color:#6600ff; text-align:left" | {{#ifeq: {{{vP}}} | 0 | | {{#expr: {{{vP}}}/{{{vEn}}}round2}} }}
 * style="background-color:#fff8cc; color:#b39b00;" | {{#ifeq: {{{vY}}} | 0 | | {{{vY}}} }}
 * style="background-color:#fff8cc; color:#b39b00; text-align:left" | {{#ifeq: {{{vY}}} | 0 | | {{#expr: {{{vY}}}/{{{vEn}}}round2}} }}
 * style="background-color:#ff8080; color:#cc0000;" | {{#ifeq: {{{vR}}} | 0 | | {{{vR}}} }}
 * style="background-color:#ff8080; color:#cc0000; text-align:left" | {{#ifeq: {{{vR}}} | 0 | | {{#expr: {{{vR}}}/{{{vEn}}}round2}} }}