Skill


 * Skills range 1-10 for every Hero
 * Percent chance of increasing Skill during every Feeding/Leveling(page)
 * Skills may not always get to 10/10 when max hero level is reached, but more heroes can be fed in order to max skill level.
 * Same Skill types do not stack, are not cumulative
 * Opposite Skill types do stack (Atk Boost + Atk Reducer)
 * Buff = temporary advantage, i.e. increase of atk or def stat
 * Debuff = temp disadvantage, i.e. decrease of atk or def stat, or decrease in accuracy

There are seven (or six if merge debuffs) types of Skills:

Attack

 * Attack One = Hit just the target enemy.
 * Attack Adjacent = Hit the target plus any adjacent enemies (usually two, but can range from 0-5).
 * Attack All = Hit every enemy still alive.

Heal

 * Heal All = Heal every member of your Team by a set percent of their individual max Health.
 * Heal Adjacent = Heal the casting Hero plus any living Heroes on each side of him.
 * Heal Self = Heal just the casting Hero.

Attack/Defense Boosts
(Change to Buff)
 * Increase Attack or Defense for a set number of turns.
 * Will increase the target Hero's Atk/Def by a set percent of their individual stat.
 * Can target Self, Self+Adjacent, or All Heroes on your Team.

Attack/Defense Reducers
(Change to Debuff)
 * Reduce Attack or Defense for a set number of turns.
 * Will reduce the target enemy's Atk/Def by a set percent of their individual stat. (Enemy Heroes in the Arena will have their reduced Atk/Def stats displayed, but Monsters in Campaign or Events have those stats hidden.)
 * Can target One, One+Adjacent, or All Enemies.

Accuracy Reducer
(Debuff)
 * Reduces the Accuracy of the target(s) for a set number of turns.
 * Cause the target(s) to have a corresponding chance to completely miss when attacking.
 * Can target One, One+Adjacent, or All Enemies.

Mana Reducer

 * One time instant reduction of the target's stored Mana.
 * The percent reduction is based on the target's max potential, not current stored amount (e.g. if the target has filled 50% of its mana and gets hit with a "Reduce 50% of Mana" Skill, then target ends up with no mana.)

Clears

 * Can clear either enemy buffs (temporary advantages) or ally debuffs (temporary disadvantages).